Salutojn, Samideanoj!

[Komisiu muzikverketon ]

Komisiu muzikverketon de Celeste HUTCHINS!

Mi nun verkas muzikaron. Cxiuj de la muziketoj dauxros proksimume 1 minuto longe. Mi finos dum cxi tiu somero. Vi (jes, vi) povas komisii muziketon speciale por vi mem. La komentario mencios vin kiel komisiito kaj nomigito. Vi ricevos WAV-an aux AIFF-an dosieron retposxte kun la muziko. 1 semajno poste, retposxtu la nomon al mi (mi ne permesos ian maldecan nomon). Mi konservos auxtoran rajton, sed la muziketo eldonigxos per “Kreiva Komunumo” kiun vi devos agnoski. Vi rajtos kopii kaj disdoni ankaux.

Placxus min si iu nomos muziketon Esperante.
I am a geek

New Auction / blah blah blah

Auction #4 is up. #3 is still bidless, alas. The last two were bought by somebody who is a stranger, which is a milestone. Future milestones include: purchaser who doesn’t know me AND isn’t a composer, continued interest past initial publicity.

Since I’m blogging anyway, I thought I could shine my wisdom on one of the most pressing issues of the internet age:

Why Second Life Sucks

I read Snow Crash in 1998. I was already involved in some Virtual Reality stuff by means of a MOO, but after reading that, I redoubled my efforts. The discussion in the book, for example, on how to make an invisible avatar lead to me figuring out how to make invisible objects in the Moo. (I was evil at the time, alas.) The virtual world described in the book was fascinating and wonderful. I remember thinking at the time that a few things seemed off, but overall, I was ready to sign on.
So when Second Life seemed to be nearing critical mass, I signed on. Here is a virtual platform for art, I thought. Here is a place where people from all of the world can experience a sound installation which is not actually physical in form! Very cool things could be happening. So I signed on.
They weren’t. Cool things were definitely not happening. Virtual casinos were happening, but coolness is if it’s on SL, is in a non-obvious hiding place. Because the people who are trying to make Snow Crash‘s Metaverse real have missed one of the crucial points of the book:

Snow Crash is about a failed society

Let me repeat that: Snow Crash is about a failed society. Life in the SC future really sucks. The protagonist lives in a storage shed. Pizza is delivered by mobsters. People live in chains of walled subdivisions which are copies of each other. They have to pay exorbitant fees to use a clean toilet. Thousands of refugees are trapped on a giant raft, adrift at sea. The SC future sucks!
The thing that struck me as most off in the book was people paying for avatars. The book, which I don’t have on this continent, alas, describes how noobs first sign on with a generic avatar called Brad Clint or Brandy. They pay for it and then pay to upgrade. I could accept the massively over-centralized computers and even the Max Headroom plotline hacking humans with code. But the economy of the Metaverse just seemed wrong.
So the people at Linden Labs came along and were perhaps even more fascinated by SC than I was (or at least definitely took a more graphical approach) and set about faithfully recreating the idea. Including the failed state part.
Look, if I want to scrounge for money to buy clothes and stuff, I like to do it in a game called Real Life, not in my play time. In SC capitalism has run amok and destroyed the social fabric. That’s not the part of the book to emulate. The point of the book is that the economic model used in it is all wrong.
I’ve heard rumors that Google is looking into it’s own metaverse. I have higher hopes for their version. Google’s economic model is the same one used for newspapers and print media. Charge advertisers for eyeballs. Deliver content to the eyeballs at a loss. Despite the disaster that is Orkut, there’s a good chance that Google will realize that we’re not in a (yet entirely) failed state and will give us something more in tune with our reality if not somewhat more optimistic. If they don’t do it, well, the SL code is at least open source now, which is one step better than Neal Stephenson’s dystopia.

Edit

thank you Jenny, for remembering the names fo the avatars.

Whoah

I take back what I said about bidding wars. Color me astonished.

Two strangers (well, maybe) are in a competition on who can devote the most resources into giving away music. There’s something really moving about that.
Some of you might note that when I talk about “the future of music,” I’m not usually talking about sounds, but rather economics, copyrights and delivery formats. This is because I take a sort of a Marshall McLuhan approach. Two hundred years ago, music was something of a luxury. If you were hearing it, you or somebody else was exerting the effort of actually playing it. (There were also mechanical devices, but let’s leave those aside.) Music production was a skill – an investment of both time and physical resources in the form of an instrument.
Gradually, music has gotten more and more accessible. You have music boxes, player pianos (which could also function as a MIDI-like recording device providing higher fidelity recordings of some important pianists than surviving audio recordings), then mechanical recordings like records, then analog magnetic and now digital. It used to be that one physical object held up to 3 minutes. Now we can carry around days of music in our pockets and listen constantly. The availability of music has caused it’s value to change. It’s caused the way we listen to change.
Musical skill is not as valued in the general public as it once was. Simply: not as many middle class kids get piano lessons. They get ipods instead. Music has moved from being participatory to spectator / consumer. The ability to carry around days of tunes at a time has created a very strong demand for those same tunes and raised the amount of resources allocated to music in general. But the amount allocated to each tune individually has declined a great deal. We value music in general more, but each individual piece of it less. (In general. I know you’re crazy for your copy of Bleach by Nirvana or the Gould recording of the Goldberg Variations, but you’re not crazy for every thing in your collection, probably.)
Given the incredible changes in music and listening that delivery mechanisms and economics, etc have brought about, it seems obvious to me that such concepts are integral to conceiving of the future of music. It might be impure, but there’s a strong case to be made that recording technology has been the most influential force for change in music production and performance over the last hundred years. It set the length of pop tunes. It introduced vibrato to the violin. Even the concept of virtuosity – the height of musical purity – was directly informed by recording technology and distribution systems.
So I don’t see the business side in binary opposition to the creative/art side. They inform and direct each other and work in harmony (ideally) like yin and yang. Also, there’s already a lot of discourse about sounds. There are a lot of people with many different ideas about what sounds to make and how to make them. I couldn’t pick one and say “that’s the future.” I can add to that discussion, but not so well with words. Although, if I had to pick something, I think I’d go with the Long String Instrument. Man, that’s something special that ought to be getting more exposure and more gigs.

New Auction / the Future of Music

Since my first two auctions are done tomorrow, I just put up number 3. I’m trying to figure out how to stagger them. It’s a new and different phenomenon for me to think a week ahead. I don’t know how to add a “buy it now” button. I suspect it costs extra. Using eBay actually adds a fair bit of overhead in cost and time. Also, it adds some overhead for the commissioner in that they need an account and then they wait. I’m weighing my options in whether I should move to a shopping cart model instead. Given the low cost, I think this time overhead is probably a large disincentive. It seems like a $14 commission is an impulse buy for most. Also, I’m unlikely to gather a biding war or anything.

The future of music, of course, is not a one-size-fits all model. Other options include things like the Buddha Machine (Is there really a little Buddha inside? I should take mine apart.) The music is inherently in an object, thus making it something other than being (only) data. The Women Take Back the Noise compilation is also, similarly, the music of the future. The packaging includes a little crackle box, in the shape of a flower. The music inside is Creative Commons licensed. The goal of the project is greater exposure for the artists participating, and I think their design achieves that goal well. the crackle box makes the object itself something tangible to buy. However, the data on the disks is still shareable. This gets the widest distribution possible, since people who want something they can hold get such a thing, and they also get something they can share. The more people have the disks, the wider the likely sharing of the data encoded on them. Very smart.
It’s also taking a subversive look at femininity. The packaging is all bright colors and there are flowers on the CD, but the contents is noise. This subversiveness both challenges and reinforces a gender binary in that it defies expectations by containing noise, but supports the binary by encoding the gender of it’s participants with flowers. I think it’s really great and I wish the participants the very best of luck. I’m also really glad I’m not on it, because of the flowers. Traditional, even if subversive, symbols of femininity make me very very nervous. There’s a group of women in the San Francisco Bay Area who don Betty Page wigs and wedding dresses for all their gigs. Some of these women are really punk rock. It’s a really smart way to make comments on the expectation of gender. But for myself, I can’t embrace it even ironically. There is absolutely no way I could stand in front of people in long hair with a dress. That’s my own issue. But I often feel kind of left out. I don’t get any sort of male privilege as far as I know, but I feel really uncomfortable participating in actions designed to raise the status of women as anything other than a consumer or spectator. A group called Fresh Meat has just issued a Call For Work by gender variant artists. I hope they want sound installations too.
In other news, the little woman in off in California chopping down trees (it’s like anti-arbor day there) and I lost my cell phone, so theoretically I should be getting lots of things done, like my new Michael Savage piece and my super nifty code for HID and wii in SuperCollider, but um, yeah.

Ebay!

The Gift Economy and Sustainable Music

Daniel Wolf of Renewable Music reported that I was the first person trying to market commissions as e-commerce. There may be some disagreement on that, but I’m pretty sure that I’m the first person who has tried to market a commission on ebay. (Auction 1, Auction 2)

There are a few reasons you should care about this. One is that you might be the first person (or in the first group of 30, since that’s how many I’m putting up in this project) to commission a piece of music via ebay. The other is that this is a proof of concept for the viability of music in the internet age.
What is music but data? Data wants to be free. People love to share. On the one hand, we have the RIAA fighting the future (and the present) by suing all their customers. That business model is not sustainable and has numerous other problems. On the other hand, we have the sharers – people who love music and post their favorite pieces on the internet, via a website or p2p or whatever. And in the middle we have artists – me and others like me. The RIAA hasn’t done much for me lately, but neither has p2p, really. When musicians ask me how they’re supposed to cover the costs of recording if their music gets traded for free online, all I can say is what the blogosphere has been saying. Fans will buy merch. Fans will paypal you donations, like a tip jar. The fans will come through, somehow. But how, really? Merch is a logo on a piece of material. A logo is data. The logos, like the tunes they stand for, want to be free. So all we really have is the virtual tip jar.
Some of us do give virtual tips, but most don’t. Freeing mp3s to your fans isn’t like busking. There’s no eye contact. There’s no presence. This model is not sustainable, either. How many of us actually go and paypal every artist who we’ve downloaded and like? And what do the fans get in return? A moral satisfaction, sure, but not enough to make the model work. In practice, the fans get very little for their efforts.
Artists are left with the problem of how to distribute their music such that it makes it to their fans and they cover their costs and can live. Moreover, the manner of distribution and monetary compensation should capture the zeitgeist of sharing and direct involvement. The fans must get something tangible in return, in a time when tangibility itself is becoming slippery.
I think commissioning is the answer to this dilemma. The commission amount covers costs. The fans get something real in return – their name attached to the work – a credit as an integral part of the creation. Because as the RIAA knows and fears, the fans have been integral all along. This is one answer to the question of how smaller artists can thrive in a direct-to-consumer, sharing sort of environment. The gift economy! The commissioner gives money to the artist who gives music to hir fans. Like other gift economies, the value of the gifts grow as it spreads to more and more people. Instead of fighting the internet economies of data, this model requires it.
I think Ebay is a natural fit for this project. The auction aspect means that minimal costs are covered and the value of the fan’s gift is in proportion to the value in which other fans hold it. In any case, some sort of discrete transaction method is required. A popular artist could get more commissions than s/he could hope to fill otherwise.
If somebody gets this concept to work in practice, then we have the new model. So here’s my trial seeking a proof of concept. Music can be free and artists and fans can cooperate and thrive without leech-like corporations persecuting both.

Edit

See http://www.berkeleynoise.com/celesteh/podcast/?page_id=60 for more information

Trite observations

I’m in England. Every time I need to cross a road, I look back and forth in panicked confusion and run for it. I heard on the BBC radio today that there is a new tax on fags. I was momentarily alarmed, but then I figured that my crush on my dog sitter probably wouldn’t be enough to change my bracket. (You expect these sorts of confusions in a foreign language “attend” in french, “becoming” in german, but it’s quite startling when it’s your native language.)

I have not been admitted to Birmingham at this point, but I think I will be, gods willing. I went to a colloquium after having 2916491728 espressos today and participated more than anybody else, which Cola (who also went) said was probably a good thing. So if they have space, I’m probably in. Funding is another issue.
The town, which I haven’t seen that much of yet, seems kind of run down in parts, but it’s not like Middletown or anything. It’s the second largest city in the UK, so I have good hopes. Also, it’s only 1.5 hours to London and the hours of coursework expected of me would be 0. I might commute. However, there are lots of big, nice parks around and I think Xena would really like it here. I don’t know what’s up with me, but I really miss her when I’m away from her for more than a few hours. She’s just a dog, but she’s my dog and I wish I could take her with me everywhere.

Off to Birmingham

I’m going tomorrow morning to visit Birmingham. I applied to the University there and I’m having an interview. Hopefully they will let me in.

I failed to realize how soon this trip was looming and failed to find free lodging for myself, but found some for my dog at about 23:15. Thank gods.
Why Birmingham? Well, everybody says it’s SuperCollider heaven. I’ve only ever heard good things. Several people told me to apply. So I did. I haven’t done other things like read a prospectus or apply for funding or even discover how expensive the tuition is (yeah, I forgot Britain is stupid in the same ways that the US is and so education is probably ridiculously over-priced). £9,200 ack.
Early flight, off to bed.

Subliminals, Timbre and Convolution

Recently, in Boing Boing, there was a post about a company marketing a subliminal message to gamers. They would hear the message 10000 – 20000 times a second. That’s 10 kHz – 20 kHz. Those repetitions are almost too high to be in the audio range! I can’t hear 20 kHz all that well. Also, what about scaling? To keep from peaking, the maximum amplitude of
each message would have to be between 0.00005 – 0.0001 of the total amplitude range. That’s pretty subliminal, all right.

I went to work trying to play a short aiff file over and over at that rate. My processor crapped out really fast. That’s a lot of addition. As I was falling asleep that night, I calculated that on a CD, each new message would start every 4 – 10 bytes! Why at that rate, it’s practically convolution.
Indeed, it is more than “practically” convolution, it is convolution and as such it doesn’t need to be done via real-time additions, but can be done via free software like SoundHack. The first step is getting a series of impulses. To try to create a “subliminal” message, you need a series of positive impulses that vary randomly between 10000 – 20000 times per second. I wrote a short SuperCollider program to produce such impulses.

SynthDef("subliminal-impulse", {arg out = 0;

 var white, ir;
 white = WhiteNoise.kr;
 white = white.abs;
 white = white * 10000;
 white = white + 10000;
 ir = Dust.ar(white);
 Out.ar(out, ir);
 
}).play 

The WhiteNoise.kr produces random values between -1 and 1. We take the absolute value of that to just get numbers between 0 – 1. Then we multiply, to make them numbers between 0 – 10000 and add to put them in the range 10k – 20k.
Dust makes impulses at random intervals. The impulses are between 0 – 1. The argument is the average number of impulses per second. So Dust makes 10k – 20k impulses per second. Record the output of that to disk and you’ve got some noise, but it’s noise with some important characteristics – all the impulses are positive and they have zeros between them. This is what we need if we’re going to be subliminal at gamers.
Ok, so I’m going to take that file and open it SoundHack and save a copy of it as a 16bit file, rather and a 32 bit file. Then I’ll split the copy into separate mono files. (This is all under the file menu.) then, to save disk space, I’ll throw away the 32 bit file and the silent right channel. So now I have a 16bit mono file full of impulses open in SoundHack
Under the Hack menu, there’s an option called “Convolution.” Pick that. Check the box that says “Normalize” (that will handle the amplitude for you so the result is neither too quiet or too loud) and then hit the button that says “Pick Impulse.” This will be our recording of spoken text that we want made subliminal. (Fortunately, I had such a message at hand.) In actuality, it doesn’t matter which file is the one with the clicks and which is the one with the text. Convolution treats both files as equal partners. Then it asks us to name the output file. Then it goes, then we’re done. Here’s my result.
If you suddenly feel like forming a militia or running in fear, then it worked. If not, well, the sonic result is still kind of interesting. The timbres are all totally present but the actual sound events are unintelligible (at least to the conscious mind). For every one of our little impulses created by Dust.ar, we’ve got a new copy of Jessica plotting revolution. (The text is actually from Lesbian Philosophy: Explorations by Jeffner Allen (Palo Alto: Institute of Lesbian Studies, 1987) and the piece I originally made with it is here.)
This is actually a lot like granular synthesis, if you think about it. Imagine that instead of convolving the whole audio file, we just did 50ms bits of it. Every impulse would start a new copy of the 50 ms grain, but instead of with additions, with FFTs, which are faster – we can have many, many more grains. And they could be smaller and still be meaningful. Heck, they could be the size of the FFT window.
The FFT version of a convolution involves taking a window of the impulse and another of the IR (our subliminal message – normally known as an impulse response). You add the phases together and multiply the amplitudes. The amplitudes multiplications give us the right pitch and the phase addition gives us the right timing – almost. Some additions will be too big for the window and wrap around to the beginning. You can avoid that by adding zero padding. You double the size of the window, but only put input in the first half. Then none of your phases will wrap around.
We can get some very granular like processes, but with nicer sound and better efficiency. For example, time stretching. We could only update the IR half as often as the impulse stream and do window-by window convolutions. There are other applications here. I need to spend time thinking of what to do with this. Aside from sublimating revolution.

PlayPlay

Jobs I want

I want to be that guy. OMG, it would be so awesome to work for the BBC on Dr Who music. That video is so awesome. Also, check out his kewl old keyboards. That Arp Odyssey is sweet! He says the BBC never throws anything away, so those are all lurking around there someplace.
The new series does not have incidental music that is as killer as the original series, alas. This is why they need me.
Also, they point out that the teme song is about a minute long. The guy spent 5 weeks on it and used like 16 tracks or more. I spend like an hour for a one minute piece and use around 4 tracks. I feel like such a slacker in comparison.
I think I’ll add some complexity to the three pieces in my queue now.